Vr Chat For Mac
Are you ready to grab an HTC Vive, load up Star Trek: Bridge Crew, and blast Klingons into next week on your Mac? Well, no. At least, not yet. Apple announced SteamVR support is coming to the Mac with the macOS High Sierra update, but it's a little more complicated than just installing the beta and having a Vive overnighted to your house.
Despite the fact that the amusement was named “VRChat iOS Android”, it isn’t important to have VR hardware to play the diversion. The diversion additionally offers a work area rendition for the individuals who don’t have VR headsets, yet it has constraints, for example, the failure to unreservedly move a symbol. Mac and PC Games.
VR for Mac is going to be awesome, but the experiences most people want will not be available for a little while still. Here's what you need to know!.
VR for Mac is technically available right now.
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Surprise! If you have MacOS 10.11.6 or higher, you can install the Steam .dmg file from Valve and access SteamVR. There are important features, like direct-to-display, available if you are using the macOS 10.13 High Sierra beta, which you will also need for things like Unity and Unreal support.
Basically, if all you want to do is connect a Vive and test out tracking or explore simple VR experiments, you can technically connect an HTC Vive directly to your Mac and do some basic things right now. In fact, according to Valve's Nat Brown, developers don't even need a headset to get started.
If you are not developing for VR on a Mac, and you are not planning on tinkering with potentially unstable VR experiments for fun, you'll not only need to wait a bit but you'll need some additional hardware to make all of this work.
Graphics and VR for Mac
The GPU onboard your MacBook or iMac is enough for very simple VR experiments, but if you want to draw complex VR worlds and play the games available in the Steam store, you will need something more capable doing all of the pixel drawing. Apple has presented a pair of solutions, and it's up to you to choose the one that works for you.
Vrchat For Macbook
Solution One - Grab a new iMac! The Mid-2017 iMac announced at WWDC includes an AMD Radeon Pro 580 GPU, which meets the recommended specs for VR usage. If you're looking for something a little more capable, you could also wait for the new iMac Pro. The Radeon Vega GPU inside this $5,000 All-In-One is more than enough for VR, and will be available this Fall with the launch of MacOS High Sierra.
Solution Two - A Thunderbolt 3 eGPU connected to your Mac. Apple's demo stations at WWDC were almost all set up like this, with kits available for developers to purchase. This kit includes a VR-capable graphics card meant for desktop computers, an enclosure to hold the card, and the necessary tools to connect this card to your Mac. When your Mac is connected to an eGPU, it will be able to handle VR with no problem.
The second solution here is the least expensive and allows you to use your existing Mac for VR. But there's a wait, since eGPU support will not be a part of MacOS High Sierra until Spring 2018{.nofollow}. Apple wants to make sure using an eGPU is as bulletproof an experience as possible, which in this case means waiting for Apple to get it right.
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Great news for developers, less great for eager enthusiasts
Apple has done a great job working with all of the companies involved to make sure developers have the tools necessary to start testing VR apps and games for SteamVR on the Mac right now, and that's fantastic. Consumers, on the other hand, have quite a wait ahead unless you have an extra $5,000 lying around for the new iMac Pro.
The best news of all? By the time Mac owners are able to really dig in to VR the Steam store should be filled with lots of compelling options to enjoy.
Virtual Reality: What you need to know!
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Developers and enthusiasts alike will soon be able to explore Virtual Reality right from the Mac, which is great news for everyone. If you're new to what options are available with VR, or you're curious what the differences will be between VR on a Mac and VR elsewhere, this FAQ will walk you through the basics.
Why didn't VR work on the Mac before? What changed?
Virtual Reality is a combination of multiple technologies, but the big thing which pulls them all together is the VR headset. There are several available to purchase today, but in order to provide a quality visual experience inside the headset, there are certain hardware and software requirements which must be met. The two biggest requirements, a high-end graphics card and support from particular gaming engines, had not previously been met by Apple.
At WWDC, Apple announced support for eGPU enclosures, so bigger graphics cards can be added to MacBooks without compromising the historically quiet experience from these computers. In addition, the first iMac Pro to be released later this year will have internal hardware capable of supporting VR headsets with no additional hardware.
Apple has also announced support from Unity, Unreal Engine, and SteamVR. These three critical software components ensure a significant majority of VR apps and games currently enjoyed elsewhere will be supported on the Mac.
What is an eGPU enclosure?
For this purpose, it's a box designed to sit alongside your computer and hold large desktop-class graphics cards. This enclosure is connected to your Mac over Thunderbolt 3 and allows your Mac to use that graphics card as though it were installed in your computer. With support from this more capable graphics card, your Mac will have enough graphics power to drive a VR headset.
Currently, Apple is offering a $599 bundle to developers with an enclosure made by Sonnet and an AMD Radeon RX 580 graphics card, but when macOS High Sierra is available this fall, there will be multiple graphics cards and enclosures for consumers to choose between for this setup.
What else does my Mac need to handle VR?
There are currently no minimum system requirements available specifically for the Mac, but HTC lists this as the minimum system requirements for Windows PCs.
- Processor: Intel Core i5-4590 or AMD FX 8350
- Graphics card: NVIDIA GTX 970 or AMD Radeon R9 290
- RAM: 4GB
Apple started using the Intel Core i5-4590 in the iMac starting with the 27-inch 5K model released in Mid 2015 and the MacBook Pro started using this model or greater in the Early 2015 models. This means if you have something newer than a Mid-2015 iMac or MacBook, you have the processor needed to run VR applications. As long as you also have 4GB of RAM, you will meet the minimum requirements when you add an eGPU enclosure with your graphics card of choice.
Which VR headsets are supported?
The only VR headset on display and in demos at WWDC right now is the HTC Vive. This headset is powered by the SteamVR platform, which was announced as part of the VR for Mac support package and offers the most complete VR experience for users at the moment.
That having been said, SteamVR supports multiple VR headsets, so it's likely we will see additional headsets supported before the Fall.
How do I get started?
Developers can head to Apple's support documentation right now for information on how to get started with VR for the Mac and Metal 2. According to Epic Games, Unreal Engine will be available in preview form starting in September and officially released for High Sierra in October.
If you are not a developer, the best thing for you to do right now is wait for the official release of macOS High Sierra. If you want to get ready for VR in your home or office, check out the Ultimate Guide to HTC Vive from our friends at VR Heads to get yourself fully prepared for VR on your Mac!
Virtual Reality: What you need to know!
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